# Transitions and cameras settings in the Design tab

URL: https://www.panoramr.com/help/design-transitions-and-cameras
Category: Design and branding
Keywords: transitions, camera, scene transition, crossfade, effect between rooms, autorotate, drag friction, mouse control, initial zoom, field of view, view limits, cinematic
Last checked: 2026-10-22

Every setting of the Transitions and cameras panel: how rooms change, mouse control, autorotate, view limits and zoom, with defaults and what visitors see.

Transitions and cameras sets how the tour moves from one room to the next, and how the picture responds to the visitor's hand. This page lists every setting of the Transitions and cameras panel (Design tab > Transitions and cameras) in the **Design** tab, in the order the panel shows them.

**Who can use it.** The owner and, by default, an Admin collaborator can open the Design tab; it is not open to Editors or Viewers. Every plan has these settings. The panel has two tabs: **Panoramas** and **Camera**. The **Basic** view shows **Style**, **Duration (ms)**, **Little planet intro** and **Autorotate on idle**; the **Advanced** view shows the rest.

**What a theme does to them.** Applying a theme sets the transition style, duration and easing ([What a theme carries](https://www.panoramr.com/help/themes-and-my-designs#what-a-theme-carries)). It never sets the cinematic intensity, the override for navigation hotspots, the mouse control, autorotate, the view limits or the zoom: they stay as you have them.

**When visitors get a change.** The preview beside the panels shows it at once. Visitors get it after you click **Save & Render**, or after **Publish changes** when the tour uses Draft Workflows ([My changes do not show for visitors](https://www.panoramr.com/help/when-do-changes-show)).

**Reduced motion.** A visitor who asked their device for less motion gets an instant cut between rooms, whatever is set here ([Accessibility settings](https://www.panoramr.com/help/accessibility-settings-reduced-motion-and-screen-reader-support-in-360)).

## Panoramas tab

These settings are on the **Panoramas** tab, in the cards **Panorama change** and **Navigation hotspots**.

### Style

How one room gives way to the next.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Panoramas** tab > card **Panorama change** > **Style**. Basic and Advanced view.
**Default:** **Crossfade** (`opacity`)
**What it does:** Chooses one of fourteen changes: **Crossfade**, **Fade through black**, **Flash white**, **Slide from right**, **Slide from top**, **Slide from bottom**, **Expand from centre**, **Fade and expand from centre**, **Fade and slide from top**, **Horizontal wipe**, **Cinematic: drone fly-through**, **Cinematic: smooth pan sweep**, **Cinematic: look and zoom to hotspot** and **Immediate cut**. The hint reads `How one room gives way to the next.` The player loads the cinematic part only for a tour that uses one of the three cinematic styles.
**What visitors see:** The change when they go to another room by any means: a navigation hotspot, the room list, a thumbnail or a bar. A navigation hotspot can use another change (**Override**).
**Related:** **Duration (ms)**, **Easing**, [Cinematic zoom then fade](https://www.panoramr.com/help/configuring-cinematic-zoom-then-fade-transitions).

### Duration (ms)

How long the change takes.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Panoramas** tab > card **Panorama change** > **Duration (ms)**. Basic and Advanced view.
**Default:** `1000` milliseconds
**What it does:** A whole number of milliseconds, 0 or more, in steps of 100. Zero cuts at once, whatever **Style** is. If the field is empty or not a number the player uses 1000.
**What visitors see:** A faster or slower change, or none at all at 0. For an instant cut, set this to 0.
**Related:** **Style**, **Speed**.

### Cinematic intensity

How strong the cinematic changes are.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Panoramas** tab > card **Panorama change** > **Cinematic intensity**. Advanced view. The slider shows only while **Style** or **Override** is one of the three cinematic styles.
**Default:** `100` percent. The slider runs from 10 to 200.
**What it does:** Scales the camera movement of the cinematic styles; at 100 the movement is as designed, at 200 it is twice as far.
**What visitors see:** A gentler or stronger fly-through, sweep or zoom.
**Needs:** A cinematic **Style** or **Override**.
**Related:** [Cinematic zoom then fade](https://www.panoramr.com/help/configuring-cinematic-zoom-then-fade-transitions).

### Easing

The pace of the change from start to end.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Panoramas** tab > card **Panorama change** > **Easing**. Advanced view.
**Default:** **Linear (default)** (`linear`)
**What it does:** Chooses the curve the change follows: **Linear (default)**, **Elastic rubber**, **Bouncing drop**, **Bouncing past drop**, or one of 31 named curves such as `easeInOutCubic` or `easeOutBack`. The names are shown as written.
**What visitors see:** The change speeding up, slowing down or overshooting along its way. A name the player does not know falls back to linear.
**Related:** **Duration (ms)**.

### Little planet intro

A switch for the opening animation of the tour. It has its own page.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Panoramas** tab > card **Panorama change** > **Little planet intro**. Basic and Advanced view.
**Default:** `off`
**What it does:** Turns the little planet intro on. When it is on, **Play it in the preview** appears and plays the intro once in the preview beside the panels.
**What visitors see:** The tour opening on a tiny round world that unwinds into the first room. See [Little planet intro](https://www.panoramr.com/help/little-planet-intro).
**Related:** [Little planet intro](https://www.panoramr.com/help/little-planet-intro).

### Override

Gives navigation hotspots a different change.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Panoramas** tab > card **Navigation hotspots** > **Override**. Advanced view.
**Default:** **Use global setting** (`global`)
**What it does:** The card's description reads `A different change for hotspots that lead to another room.` Choose **Use global setting** to follow **Style**, or any of the fourteen styles. Only navigation hotspots use it; the room list and the bars follow **Style**. A theme does not set it.
**What visitors see:** The chosen change when they press a navigation hotspot.
**Related:** **Style**, **Speed**.

### Speed

How long a navigation hotspot's change takes.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Panoramas** tab > card **Navigation hotspots** > **Speed**. Advanced view. It shows once **Override** is not **Use global setting**.
**Default:** none (empty: it follows **Duration (ms)**)
**What it does:** A slider from 0 to 3000 milliseconds in steps of 100. Until you set it the hint reads `Follows the scene change duration (1000ms) until set.`, with your own duration.
**What visitors see:** A navigation hotspot's change at that speed.
**Needs:** **Override** set to a style.
**Related:** **Override**, **Duration (ms)**.

## Camera tab

These settings are on the **Camera** tab. The card **Autorotate** is in both views; the others are in the **Advanced** view only.

### Mode

How a mouse moves the picture.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Camera** tab > card **Mouse control** > **Mode**. Advanced view.
**Default:** **Click and drag** (`drag`)
**What it does:** **Click and drag**: the picture turns as you drag it. **Floating hover**: hold the button and move away from where you pressed, and the view keeps turning, faster the farther you go. The hint under the control says which is chosen.
**What visitors see:** The mouse behaving as set. The mode is about the mouse: a finger drags the picture as usual.
**Related:** **Drag friction**.

### Drag friction

How soon a flick of the picture comes to rest.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Camera** tab > card **Mouse control** > **Drag friction**. Advanced view. It shows only for **Click and drag**.
**Default:** `6`. The slider runs from 1 to 15 in steps of 0.5.
**What it does:** The hint reads `Higher stops the view sooner.` A lower number lets the picture glide on after a flick.
**What visitors see:** A picture that stops quickly or glides, with the mouse and with a finger.
**Related:** **Mode**.

### Autorotate on idle

Makes the tour turn slowly when nobody is using it.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Camera** tab > card **Autorotate** > **Autorotate on idle**. Basic and Advanced view.
**Default:** `off`
**What it does:** The hint reads `The view turns slowly when nobody is using it.` The turning starts after 3 seconds without the visitor touching the tour, and stops when they do. A tour that turns by itself and has no Autorotate button gets a small pause and play control from the player.
**What visitors see:** The picture turning by itself. Not for a visitor who asked their device for less motion. It also waits while the Intro page is open and while Look Around is on.
**Related:** [Kiosks and autorotate](https://www.panoramr.com/help/configuring-auto-rotate-and-autoplay-for-kiosks-and-displays), **Speed multiplier**.

### Speed multiplier

How fast the tour turns.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Camera** tab > card **Autorotate** > **Speed multiplier**. Advanced view. It shows once **Autorotate on idle** is on.
**Default:** `5`. The field takes -10 to 10 in steps of 0.5.
**What it does:** The hint reads `Negative turns the other way.` A larger number turns faster.
**What visitors see:** A faster or slower turn. A speed of 0 does not stop it: the player takes an empty or zero speed as the default.
**Needs:** **Autorotate on idle** on.
**Related:** **Autorotate on idle**.

### Upward limit

How far visitors can look up.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Camera** tab > card **View limits** > **Upward limit**. Advanced view.
**Default:** `90` degrees. The slider runs from 0 to 90.
**What it does:** The hint reads `90° allows looking straight up.` A smaller number stops the view short of the ceiling.
**What visitors see:** A picture that will not tilt up past the limit.
**Related:** [Limit how far visitors can look up or down](https://www.panoramr.com/help/restricting-vertical-viewing-angles), **Downward limit**.

### Downward limit

How far visitors can look down.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Camera** tab > card **View limits** > **Downward limit**. Advanced view.
**Default:** `90` degrees. The slider runs from 0 to 90.
**What it does:** The hint reads `90° allows looking straight down.` A smaller number hides what is under the camera, such as a tripod.
**What visitors see:** A picture that will not tilt down past the limit.
**Related:** [Limit how far visitors can look up or down](https://www.panoramr.com/help/restricting-vertical-viewing-angles), **Upward limit**.

### Initial zoom (FOV)

How wide the view is when a room opens.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Camera** tab > card **Zoom** > **Initial zoom (FOV)**. Advanced view.
**Default:** `90` degrees. The slider runs from 30 to 120.
**What it does:** The hint reads `Starting zoom for every panorama. 90° is standard.` A smaller angle opens closer in. Every room opens at it, not at the zoom saved with the room; a room with zoom limits of its own is kept inside them ([Zoom limits for one room](https://www.panoramr.com/help/setting-the-initial-view-heading-pitch-for-panoramas)).
**What visitors see:** Every room opening at this width of view.
**Related:** **Lock maximum zoom**.

### Lock maximum zoom

Stops visitors zooming out past the opening view.

**Where:** the Transitions and cameras panel (Design tab > Transitions and cameras), **Camera** tab > card **Zoom** > **Lock maximum zoom**. Advanced view.
**Default:** `off`
**What it does:** The hint reads `Stops visitors zooming out past the initial view to see hidden edges.` Without it, visitors can zoom out to about 100 degrees. A room's own furthest zoom out wins over this switch.
**What visitors see:** Zooming out stops where the room opened.
**Related:** **Initial zoom (FOV)**.

## Troubleshooting

**Visitors see an instant cut, not my transition.** They asked their device for less motion, or **Duration (ms)** is 0.

**Cinematic intensity is missing.** It shows only while **Style** or **Override** is a cinematic style.

**Speed is missing.** It shows once **Override** is set to a style.

**The Camera tab shows only Autorotate.** The **Basic** view hides the rest. Click **Show advanced** at the foot of the panel, or **Advanced** in the switch beside the tab row.
